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I need to know if there is easy way to calculate the volume of an irregular and open mesh object. In my case I have a quarry obtained from a terrain mesh, the perimeter is no planar and irregular. It could be usefull also know a way to create a cap like a NURBS patch surface to obtain a solid.
Thx in advance
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Permalink Reply by Pascal Golay on February 1, 2012 at 4:28pm Hello- you can try FIllMeshHole and click on the edge of the mesh- the result may be messy, or OK, depending on the shape. You can also use patchSingleFace to make bridges between opposite sides of the hole and thereby control the size and locations of the holes to try to fill with FillMeshHole.
-Pascal
pascal-at-mcneel-dot-com
Permalink Reply by Enrico S. on February 13, 2012 at 1:13am Not so easy metod if the border of the mesh is very complex and irregular.
Permalink Reply by Pascal Golay on February 17, 2012 at 2:19pm Yep it can be tedious. You can try MeshPatch as well to make a mesh that closes the open side.
-Pascal
pascal-at-mcneel-dot-com
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