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Hello Everybody,
I'm happy to have the opportunity to participate in this forum. I'm a jewelry designer and bench jeweler. I've been practicing Rhino for about a year and am just beginning to feel confident. I've had some recent successes using Rhino for modeling and milling them with my cnc mill.
I'm currently working a new design concept which would incorporate a surface texture. I used ArrayCrvPlus to create a random array of cubes to simulate a granular texture for a background finish in jewelry. I want to flow the texture onto surfaces. The problem is that the process becomes tremendously cumbersome. Creating arrays of 200 to 500 objects Rhino and ArrayCrvPlus tend to chew up memory until Rhino quits for lack of memory. I've managed to Array and Boolean and Copy until I have a bandaid sized object which weighs in at about 40meg. I tried to drape and use the drape object but can't quite grasp how to edit into something useful. I've played around Heightfield but haven't found a way to get the angular and random pattern I'm after.
So, my question is this. Is this just a really dumb way to get to where I'm trying to go. Or is Rhino just not quite suited to what I'm asking of it? Is there maybe a heightfield solution?.

Thanks,

Gene Bauer

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You may be able to mesh the texture at a fairly low setting, and use the meshed version to apply to your target. I don't know if this will be less taxing, but it may help.

Sadly it comes down to horsepower.

Regards,

Matt Bennett
BeavCo
Yeah, and I'm driving the economy model....I'll see if I can get up to speed with meshes.

Thanks,
Gene
Yep, and it never matters what you buy. I know in my case I could buy the Ferrari and still complain that I needed more.
I'm thinking Ferrari or D9 Cat this may still be the wrong way to approach this problem. I don't much care for heightfield but it might be one of the better approaches.

Gene
You may be right. You know, I've always said that this is one thing that programs like Artcam are good at.
Sorry this may look out of topic but If is horsepower that we are talking about I wish Rhino could one day be Cuda compatible as it's getting really interesting to see how a common GPU can handle realtime render and not even that, even the slowest of all algorithm like the unbiased one looks faster than Vray, now imagine this actually handling computation outside the render area, would be so amazing, like having 250 processors with a common Gt260 Nvidia, crazy!! have a ride if you are into realtime render at http://www.refractivesoftware.com/index.html check the demo out and you'll be impressed...I was. ; )
Hello Gene,

This might be out of rhino's primary capabilities.
I've read about Grasshopper, but have no firsthand experience; I would suggest at least checking it out to see if it can do what you're hoping to model.

Your other option may be in applying a texture to your original geometry and then exporting a displacement map.
I've done this a while back using a Labs plug-in (http://wiki.mcneel.com/labs/displacement). It does not allow much control over the texture and the final result is a mesh, which can be difficult to post-edit.

Good Luck,
Dan

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