RhinoJungle

The jungle where all Rhino animals live

Dear all,

As mentioned before I would like to start a discussion about

Realtime Rendering !

Just to share thoughts about where we were 10 years ago and where we will/could be in 10 Years!?!

Compare what the game industrie is already able to offer and where the CAD-World currently is!?!

What comes next? Hologram?

Comments are welcome!

Regards,
Michael

Tags: Realtime, Rendering, Rhino, VSR, Vray, deltagen, hayabusa, hypershot, keyshot, maxwell, More…showcase

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alright. I use auxpecker as a presentation tool for materials/finish options in rhino.
It's absolutely realtime (no buffer scans, like in bunkspeed).
The only drawback is that you have to fake the shadows....

Does anyone else know of other tools like this?
Perhaps one with caustics-faking abilities?

Hi Dan,

At first thanks for contribution!

I think especially faking of shadows is history, even selfshadow!
A bigger challenge is something like selfreflection what leeds to ray-traycing
and several more features which are available via batch rendering only, currently!

Take a look on my hompage what is possible in Rhino already
http://www.rhinojungle.com/video/video/listForContributor?screenNam...

There other very good Renderer they could do the same, but not in directly in Rhino yet.

But the point is, how much time you invest to fake something!?!

Regards,
Michael
I'm not sure if you're videos show live action.
I'm attaching a vid of a live flyby using auxpecker.
You can see me manipulating the display properties as I move the camera.

http://www.rhinojungle.com/video/auxpecker-demo
Not bad, seems to be the right aproach!
Hi Dan.

I would like to show you a video created by the T-Spline team (Thanks to Matt and team).
It will show how close modeling and visualization can be.
Reflection, (Self-) shadows, etc...during you are modeling.
From my point of view...... that's the future..

Regards
Michael
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